Quantcast
Channel: Comentários sobre: Dealing with Scale in AR
Browsing latest articles
Browse All 11 View Live

Por: Daniel

Great article! One minor correction to the following statement: “Particle systems don’t have an overall scale factor” This is not technically accurate. Particle Systems do indeed have an overall scale...

View Article



Por: Stijn

I wasted some time looking for the ARController code in the Unity-ARKit-Plugin repository and trying to find it anywhere from a link from here, couldn’t find it. So for others looking for it: it’s...

View Article

Por: Rick

Thanks! Saved me some time. I started the same search until I found your comment. :)

View Article

Por: TonyVT Skarredghost

Great article… the idea of scaling the positions instead of the content is very very interesting and I never tried it in my Unity solutions. Thanks for sharing!

View Article

Por: Cliwo

You saved my time thanks!! Can we add that link to article? I think a lot of people going to waste their time.

View Article


Por: Mehmet S

Hi Rick. Great work. Are you going to update https://github.com/Unity-Technologies/experimental-ARInterface? I think there is a change in light estimation in updated Arkit. It does not work. Can u add...

View Article

Por: Shawn Skinner

Thanks for the explanation and examples, but I have to give some honest feedback and say its all very disorganized and overly difficulty to piece together. With code spread across multiple...

View Article

Por: Shawn Skinner

Another example, now that I’ve dug into the alt-content-scaling architecture. Currently it works like this: * Custom button handler class, coupled to a ContentScaleManager class * A ContentScaleManager...

View Article


Por: Emi Aran

Hi! im testig your ar alternate interface to deal with scale and physics of my scene and is great, thanks for sharing it!. i applied the ArRoot tree of the scaledContent scene you attached but now i...

View Article


Por: Stefan

Hi Shawn Skinner, thank you for your code snippet. One short questions: scaledCamera.transform.localPosition = scaledObjectOrigin + (vecAnchorCamera * invScale); scaledCamera.transform.localRotation =...

View Article

Por: Krystian Babilinski

Here is a form post I wrote explaining how to scale your content in ARCore preview 2 since the interface doesn’t support it. :...

View Article
Browsing latest articles
Browse All 11 View Live




Latest Images